unreal.MirrorModifier

class unreal.MirrorModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimationModifier

Animation Modifier to mirror an animation using a mirror data table

C++ Source:

  • Plugin: AnimationModifierLibrary

  • Module: AnimationModifierLibrary

  • File: MirrorModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mirror_data_table (MirrorDataTable): [Read-Write] MirrorDataTable that will be used for mirroring the aniamtion

  • reapply_post_owner_change (bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.

  • update_notifies (bool): [Read-Write] If notifies should be mirrored in the animation

  • update_sync_markers (bool): [Read-Write] If sync markers should be mirrored in the animation