unreal.MirrorModifier¶
- class unreal.MirrorModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimationModifierAnimation Modifier to mirror an animation using a mirror data table
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: MirrorModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_data_table(MirrorDataTable): [Read-Write] MirrorDataTable that will be used for mirroring the aniamtionreapply_post_owner_change(bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.update_notifies(bool): [Read-Write] If notifies should be mirrored in the animationupdate_sync_markers(bool): [Read-Write] If sync markers should be mirrored in the animation