unreal.AnimationModifier¶
- class unreal.AnimationModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAnimation Modifier
C++ Source:
Module: AnimationModifiers
File: AnimationModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
reapply_post_owner_change(bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.
- on_apply(animation_sequence) None¶
Executed when the Animation is initialized (native event for debugging / testing purposes)
- Parameters:
animation_sequence (AnimSequence)
- on_revert(animation_sequence) None¶
On Revert
- Parameters:
animation_sequence (AnimSequence)