unreal.MidiStutterSequence

class unreal.MidiStutterSequence(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This class represents a stutter sequence. It is used by the MetasSound Stutter Sequencer node to generate triggers for a Simple Sampler node to create a classic Stutter Edit effect.

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MidiStutterSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • stutter_table (StutterSequenceTable): [Read-Write]

property stutter_table: StutterSequenceTable

[Read-Only]

Type:

(StutterSequenceTable)