unreal.MidiStutterSequence¶
- class unreal.MidiStutterSequence(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThis class represents a stutter sequence. It is used by the MetasSound Stutter Sequencer node to generate triggers for a Simple Sampler node to create a classic Stutter Edit effect.
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MidiStutterSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
stutter_table(StutterSequenceTable): [Read-Write]
- property stutter_table: StutterSequenceTable¶
[Read-Only]
- Type: