unreal.MetasoundEditorGraphMemberDefaultIntRef

class unreal.MetasoundEditorGraphMemberDefaultIntRef

Bases: StructBase

Broken out to be able to customize and swap enum behavior for basic integer literal behavior

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEditor

  • File: MetasoundEditorGraphMemberDefaults.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (int32): [Read-Write]