unreal.MetasoundEditorGraphMemberDefaultBoolRef

class unreal.MetasoundEditorGraphMemberDefaultBoolRef

Bases: StructBase

Broken out to be able to customize and swap enum behavior for boolean literal behavior (ex. for triggers)

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEditor

  • File: MetasoundEditorGraphMemberDefaults.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (bool): [Read-Write]