unreal.MetasoundEditorGraphMemberDefaultBoolRef¶
- class unreal.MetasoundEditorGraphMemberDefaultBoolRef¶
Bases:
StructBaseBroken out to be able to customize and swap enum behavior for boolean literal behavior (ex. for triggers)
C++ Source:
Plugin: Metasound
Module: MetasoundEditor
File: MetasoundEditorGraphMemberDefaults.h
Editor Properties: (see get_editor_property/set_editor_property)
value(bool): [Read-Write]