unreal.MetaSoundPatch¶
- class unreal.MetaSoundPatch(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThis asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: Metasound.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_class_id(Guid): [Read-Write] deprecated: Property is now serialized directly as asset taggraph(MetasoundEditorGraphBase): [Read-Write] deprecated: Use EditorGraph instead as it is now transient and generated via the FrontendDocument dynamically.is_preset(bool): [Read-Write] deprecated: Property is now serialized directly as asset tagregistry_input_types(str): [Read-Write] deprecated: Property is now serialized directly as asset tagregistry_output_types(str): [Read-Write] deprecated: Property is now serialized directly as asset tagregistry_version_major(int32): [Read-Write] deprecated: Property is now serialized directly as asset tagregistry_version_minor(int32): [Read-Write] deprecated: Property is now serialized directly as asset tagroot_meta_sound_document(MetasoundFrontendDocument): [Read-Write]
- property asset_class_id: Guid¶
[Read-Write] deprecated: Property is now serialized directly as asset tag
- Type:
(Guid)
- property graph: MetasoundEditorGraphBase¶
[Read-Write] deprecated: Use EditorGraph instead as it is now transient and generated via the FrontendDocument dynamically.
- Type:
- property is_preset: bool¶
[Read-Write] deprecated: Property is now serialized directly as asset tag
- Type:
(bool)
- property registry_input_types: str¶
[Read-Write] deprecated: Property is now serialized directly as asset tag
- Type:
(str)
- property registry_output_types: str¶
[Read-Write] deprecated: Property is now serialized directly as asset tag
- Type:
(str)