unreal.MetaSoundBuilderOptions¶
- class unreal.MetaSoundBuilderOptions(name: Name = 'None', force_unique_class_name: bool = False)¶
Bases:
StructBaseMeta Sound Builder Options
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: MetasoundBuilderBase.h
Editor Properties: (see get_editor_property/set_editor_property)
force_unique_class_name(bool): [Read-Write] If the resulting MetaSound is building over an existing document, a unique class name will be generated, invalidating any referencing MetaSounds and registering the MetaSound as a new entry in the Frontend. If building a new document, option is ignored (new document always generates a unique class name).name(Name): [Read-Write] Name of generated object. If object already exists, used as the base name to ensure new object is unique. If left ‘None’, creates unique name.
- property force_unique_class_name: bool¶
[Read-Write] If the resulting MetaSound is building over an existing document, a unique class name will be generated, invalidating any referencing MetaSounds and registering the MetaSound as a new entry in the Frontend. If building a new document, option is ignored (new document always generates a unique class name).
- Type:
(bool)