unreal.MetaHumanRuntimeMaterialParameterType¶
- class unreal.MetaHumanRuntimeMaterialParameterType¶
Bases:
EnumBaseMaterial parameters that can be changed at runtime
A subset of EMaterialParameterType
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanMaterialPipelineCommon.h
- DOUBLE_VECTOR: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
3
- FONT: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
6
- RUNTIME_VIRTUAL_TEXTURE: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
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- SCALAR: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
1
- SPARSE_VOLUME_TEXTURE: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
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- TEXTURE: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
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- TEXTURE_COLLECTION: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
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- TOGGLE: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
0
- VECTOR: MetaHumanRuntimeMaterialParameterType = Ellipsis¶
2