unreal.MetaHumanPipelineSlotSelectionData

class unreal.MetaHumanPipelineSlotSelectionData(selection: MetaHumanPipelineSlotSelection = Ellipsis)

Bases: StructBase

An item selected for a slot, with additional data about the selection.

It’s a fine distinction, but FMetaHumanPipelineSlotSelection is like a key that identifies the selection, which may be passed around via public APIs. This struct contains data that is used to process the selection.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanPipelineSlotSelectionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selection (MetaHumanPipelineSlotSelection): [Read-Write]

property selection: MetaHumanPipelineSlotSelection

[Read-Write]

Type:

(MetaHumanPipelineSlotSelection)