unreal.MetaHumanPerformanceViewportSettings¶
- class unreal.MetaHumanPerformanceViewportSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanViewportSettingsMetaHuman Performance Viewport Settings
C++ Source:
Plugin: MetaHuman
Module: MetaHumanPerformance
File: MetaHumanPerformanceViewportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_state(MetaHumanViewportCameraState): [Read-Only]current_view_mode(ABImageViewMode): [Read-Only]depth_far(float): [Read-Only]depth_near(float): [Read-Only]viewport_state(Map[ABImageViewMode, MetaHumanViewportState]): [Read-Only]
- is_control_rig_visible(view) bool¶
Is Control Rig Visible
- Parameters:
view (ABImageViewMode)
- Return type:
- toggle_control_rig_visibility(view) None¶
Toggle Control Rig Visibility
- Parameters:
view (ABImageViewMode)