unreal.MetaHumanPaletteKeyBlueprintLibrary

class unreal.MetaHumanPaletteKeyBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

brief: Exposes blueprint functions to operate on FMetaHumanPaletteItemKey. The idea is that functions should be tagged with ScriptMethod so users can call it directly on the struct without the need to reference the library

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPaletteEditor

  • File: MetaHumanCollectionBlueprintLibrary.h

classmethod references_same_asset(key, other) bool

brief: Returns true if the other key is identical to this one except for Variation

Parameters:
Return type:

bool

classmethod to_asset_name_string(key) str

brief: Produces a string suitable for using as part of an asset name

Parameters:

key (MetaHumanPaletteItemKey)

Return type:

str