unreal.MetaHumanOutfitPipeline

class unreal.MetaHumanOutfitPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanItemPipeline

MetaHuman Outfit Pipeline

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanOutfitPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • override_materials (Map[Name, MaterialInterface]): [Read-Write]

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

classmethod apply_outfit_assembly_output_to_cloth_component(outfit_assembly_output, cloth_component) None

Apply Outfit Assembly Output to Cloth Component

Parameters:
classmethod apply_outfit_assembly_output_to_mesh_component(outfit_assembly_output, mesh_component, update_skel_mesh=False) None

Apply Outfit Assembly Output to Mesh Component

Parameters: