unreal.MetaHumanOutfitPipeline¶
- class unreal.MetaHumanOutfitPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineMetaHuman Outfit Pipeline
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanOutfitPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]override_materials(Map[Name, MaterialInterface]): [Read-Write]runtime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]
- classmethod apply_outfit_assembly_output_to_cloth_component(outfit_assembly_output, cloth_component) None¶
Apply Outfit Assembly Output to Cloth Component
- Parameters:
outfit_assembly_output (MetaHumanOutfitPipelineAssemblyOutput)
cloth_component (ChaosClothComponent)
- classmethod apply_outfit_assembly_output_to_mesh_component(outfit_assembly_output, mesh_component, update_skel_mesh=False) None¶
Apply Outfit Assembly Output to Mesh Component
- Parameters:
outfit_assembly_output (MetaHumanOutfitPipelineAssemblyOutput)
mesh_component (SkeletalMeshComponent)
update_skel_mesh (bool)