unreal.MetaHumanIdentityViewportSettings¶
- class unreal.MetaHumanIdentityViewportSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanViewportSettingsMetaHuman Identity Viewport Settings
C++ Source:
Plugin: MetaHuman
Module: MetaHumanIdentity
File: MetaHumanIdentityViewportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_state(MetaHumanViewportCameraState): [Read-Only]current_view_mode(ABImageViewMode): [Read-Only]depth_far(float): [Read-Only]depth_near(float): [Read-Only]identity_poses_state(Map[IdentityPoseType, MetaHumanIdentityPoseState]): [Read-Only]identity_viewport_state(Map[ABImageViewMode, MetaHumanIdentityABViewportState]): [Read-Only]selected_tree_node(IdentityTreeNodeIdentifier): [Read-Write]viewport_state(Map[ABImageViewMode, MetaHumanViewportState]): [Read-Only]
- get_frame_time_for_pose(pose_type) FrameTime¶
Get Frame Time for Pose
- Parameters:
pose_type (IdentityPoseType)
- Return type:
- get_selected_promoted_frame(pose_type) int32¶
Get Selected Promoted Frame
- Parameters:
pose_type (IdentityPoseType)
- Return type:
int32
- is_current_pose_visible(view) bool¶
Is Current Pose Visible
- Parameters:
view (ABImageViewMode)
- Return type:
- is_template_mesh_visible(view) bool¶
Is Template Mesh Visible
- Parameters:
view (ABImageViewMode)
- Return type:
- property selected_tree_node: IdentityTreeNodeIdentifier¶
[Read-Write]
- Type:
- set_frame_time_for_pose(pose_type, frame_time) None¶
Set Frame Time for Pose
- Parameters:
pose_type (IdentityPoseType)
frame_time (FrameTime)
- set_selected_promoted_frame(pose_type, promoted_frame_index) None¶
Set Selected Promoted Frame
- Parameters:
pose_type (IdentityPoseType)
promoted_frame_index (int32)
- toggle_current_pose_visibility(view) None¶
Toggle Current Pose Visibility
- Parameters:
view (ABImageViewMode)
- toggle_template_mesh_visibility(view) None¶
Toggle Template Mesh Visibility
- Parameters:
view (ABImageViewMode)