unreal.MetaHumanIdentityViewportSettings

class unreal.MetaHumanIdentityViewportSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanViewportSettings

MetaHuman Identity Viewport Settings

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanIdentity

  • File: MetaHumanIdentityViewportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_state (MetaHumanViewportCameraState): [Read-Only]

  • current_view_mode (ABImageViewMode): [Read-Only]

  • depth_far (float): [Read-Only]

  • depth_near (float): [Read-Only]

  • identity_poses_state (Map[IdentityPoseType, MetaHumanIdentityPoseState]): [Read-Only]

  • identity_viewport_state (Map[ABImageViewMode, MetaHumanIdentityABViewportState]): [Read-Only]

  • selected_tree_node (IdentityTreeNodeIdentifier): [Read-Write]

  • viewport_state (Map[ABImageViewMode, MetaHumanViewportState]): [Read-Only]

get_frame_time_for_pose(pose_type) FrameTime

Get Frame Time for Pose

Parameters:

pose_type (IdentityPoseType)

Return type:

FrameTime

get_selected_promoted_frame(pose_type) int32

Get Selected Promoted Frame

Parameters:

pose_type (IdentityPoseType)

Return type:

int32

is_current_pose_visible(view) bool

Is Current Pose Visible

Parameters:

view (ABImageViewMode)

Return type:

bool

is_template_mesh_visible(view) bool

Is Template Mesh Visible

Parameters:

view (ABImageViewMode)

Return type:

bool

property selected_tree_node: IdentityTreeNodeIdentifier

[Read-Write]

Type:

(IdentityTreeNodeIdentifier)

set_frame_time_for_pose(pose_type, frame_time) None

Set Frame Time for Pose

Parameters:
set_selected_promoted_frame(pose_type, promoted_frame_index) None

Set Selected Promoted Frame

Parameters:
toggle_current_pose_visibility(view) None

Toggle Current Pose Visibility

Parameters:

view (ABImageViewMode)

toggle_template_mesh_visibility(view) None

Toggle Template Mesh Visibility

Parameters:

view (ABImageViewMode)