unreal.MetaHumanIdentityFootageFrame

class unreal.MetaHumanIdentityFootageFrame(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanIdentityPromotedFrame

UMetaHumanIdentityFootageFrame

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanIdentity

  • File: MetaHumanIdentityPromotedFrames.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contour_data (MetaHumanContourData): [Read-Write] Contour data class that holds all the data for curves and control vertices

  • contour_tracker (MetaHumanFaceContourTrackerAsset): [Read-Write] The tracker that can be used to track landmarks on the data represented by this Promoted Frame

  • depth_map_diagnostics (DepthMapDiagnosticsResult): [Read-Only] The depth-map diagnostics result for the frame

  • frame_name (Text): [Read-Write] The name of frame as given by the user

  • frame_number (int32): [Read-Write]

  • head_alignment (Transform): [Read-Only] The alignment of the conformal mesh associated with this promoted frame

  • is_front_view (bool): [Read-Write] Whether this promoted frame is front view

  • is_head_alignment_set (bool): [Read-Only] Do we have a valid alignment of the conformal mesh associated with this promoted frame

  • is_navigation_locked (bool): [Read-Write] Whether or not the navigation is locked for this Promoted frame

  • use_to_solve (bool): [Read-Write] Whether or not the markers (landmarks) of this Promoted Frame are active

property frame_number: int

[Read-Write]

Type:

(int32)