unreal.MetaHumanIdentityPromotedFrame¶
- class unreal.MetaHumanIdentityPromotedFrame(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUMetaHumanIdentityPromotedFrame
C++ Source:
Plugin: MetaHuman
Module: MetaHumanIdentity
File: MetaHumanIdentityPromotedFrames.h
Editor Properties: (see get_editor_property/set_editor_property)
contour_data(MetaHumanContourData): [Read-Write] Contour data class that holds all the data for curves and control verticescontour_tracker(MetaHumanFaceContourTrackerAsset): [Read-Write] The tracker that can be used to track landmarks on the data represented by this Promoted Framedepth_map_diagnostics(DepthMapDiagnosticsResult): [Read-Only] The depth-map diagnostics result for the frameframe_name(Text): [Read-Write] The name of frame as given by the userhead_alignment(Transform): [Read-Only] The alignment of the conformal mesh associated with this promoted frameis_front_view(bool): [Read-Write] Whether this promoted frame is front viewis_head_alignment_set(bool): [Read-Only] Do we have a valid alignment of the conformal mesh associated with this promoted frameis_navigation_locked(bool): [Read-Write] Whether or not the navigation is locked for this Promoted frameuse_to_solve(bool): [Read-Write] Whether or not the markers (landmarks) of this Promoted Frame are active
- can_track() bool¶
Returns true if this Promoted Frame has all the required information to track
- Return type:
- diagnostics_indicates_processing_issue(minimum_depth_map_face_coverage, minimum_depth_map_face_width) Text or None¶
- Returns true if the diagnostics associated with the promoted frame indicate a potential issue, and returns a warning message if so. Note that the thresholds
supplied for checking whether an issue exists are properties of UMetaHumanIdentityFace and can be obtained from there
- frame_contours_contain_active_data() bool¶
Returns true if ContourData in ShapeAnnotation contains any curves that are active
- Return type:
Is Navigation Locked
- Return type:
Set Navigation Locked
- Parameters:
is_locked (bool)
Toggle Navigation Locked