unreal.MetaHumanGeometryExportParams

class unreal.MetaHumanGeometryExportParams(project_path: str = '', head_skeletal_mesh: bool = False, body_skeletal_mesh: bool = False, full_body_skeletal_mesh: bool = False, overwrite_existing_assets: bool = False)

Bases: StructBase

Parameters for geometry export.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterExportBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_skeletal_mesh (bool): [Read-Write] Export body skeletal mesh.

  • full_body_skeletal_mesh (bool): [Read-Write] Export combined full-body skeletal mesh.

  • head_skeletal_mesh (bool): [Read-Write] Export head skeletal mesh.

  • overwrite_existing_assets (bool): [Read-Write] Overwrites onto the existing assets, if false will create new unique asset names for exported assets.

  • project_path (str): [Read-Write] Project content path for the exported skeletal mesh assets.

property body_skeletal_mesh: bool

[Read-Write] Export body skeletal mesh.

Type:

(bool)

property full_body_skeletal_mesh: bool

[Read-Write] Export combined full-body skeletal mesh.

Type:

(bool)

property head_skeletal_mesh: bool

[Read-Write] Export head skeletal mesh.

Type:

(bool)

property overwrite_existing_assets: bool

[Read-Write] Overwrites onto the existing assets, if false will create new unique asset names for exported assets.

Type:

(bool)

property project_path: str

[Read-Write] Project content path for the exported skeletal mesh assets.

Type:

(str)