unreal.MetaHumanGroomPipelineAssemblyOutput¶
- class unreal.MetaHumanGroomPipelineAssemblyOutput(binding: GroomBindingAsset = Ellipsis, override_materials: None = {})¶
Bases:
StructBaseMetaHuman Groom Pipeline Assembly Output
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
binding(GroomBindingAsset): [Read-Only]override_materials(Map[Name, MaterialInterface]): [Read-Only] Key is slot name
- property binding: GroomBindingAsset¶
[Read-Only]
- Type:
- property override_materials: None¶
[Read-Only] Key is slot name
- Type:
(Map[Name, MaterialInterface])