unreal.MetaHumanGroomPipelineAssemblyOutput

class unreal.MetaHumanGroomPipelineAssemblyOutput(binding: GroomBindingAsset = Ellipsis, override_materials: None = {})

Bases: StructBase

MetaHuman Groom Pipeline Assembly Output

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanGroomPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding (GroomBindingAsset): [Read-Only]

  • override_materials (Map[Name, MaterialInterface]): [Read-Only] Key is slot name

property binding: GroomBindingAsset

[Read-Only]

Type:

(GroomBindingAsset)

property override_materials: None

[Read-Only] Key is slot name

Type:

(Map[Name, MaterialInterface])