unreal.MetaHumanGeometryExportParams¶
- class unreal.MetaHumanGeometryExportParams(project_path: str = '', head_skeletal_mesh: bool = False, body_skeletal_mesh: bool = False, full_body_skeletal_mesh: bool = False, overwrite_existing_assets: bool = False)¶
Bases:
StructBaseParameters for geometry export.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterExportBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
body_skeletal_mesh(bool): [Read-Write] Export body skeletal mesh.full_body_skeletal_mesh(bool): [Read-Write] Export combined full-body skeletal mesh.head_skeletal_mesh(bool): [Read-Write] Export head skeletal mesh.overwrite_existing_assets(bool): [Read-Write] Overwrites onto the existing assets, if false will create new unique asset names for exported assets.project_path(str): [Read-Write] Project content path for the exported skeletal mesh assets.
- property full_body_skeletal_mesh: bool¶
[Read-Write] Export combined full-body skeletal mesh.
- Type:
(bool)