unreal.MetaHumanDefaultPipelineLegacy¶
- class unreal.MetaHumanDefaultPipelineLegacy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanDefaultPipelineBasePipeline for building legacy actor-based MetaHumans.
This pipeline produces MetaHuman assets with the same structure as those produced by the cloud-based MetaHuman Creator app as much as possible, and is useful for users who have their own tooling built around that structure. New users should use the non-legacy pipeline instead.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultPipelineLegacy.h
Editor Properties: (see get_editor_property/set_editor_property)
default_asset_pipelines(Map[Class, type(Class)]): [Read-Write] Default item pipeline per asset type. Used if wardrobe item doesn’t have a pipeline specifiededitor_pipeline(MetaHumanCollectionEditorPipeline): [Read-Write]