unreal.MetaHumanDefaultAssemblyOutput¶
- class unreal.MetaHumanDefaultAssemblyOutput(face_mesh: SkeletalMesh = Ellipsis, body_mesh: SkeletalMesh = Ellipsis, hair: MetaHumanGroomPipelineAssemblyOutput = [], eyebrows: MetaHumanGroomPipelineAssemblyOutput = [], beard: MetaHumanGroomPipelineAssemblyOutput = [], mustache: MetaHumanGroomPipelineAssemblyOutput = [], eyelashes: MetaHumanGroomPipelineAssemblyOutput = [], peachfuzz: MetaHumanGroomPipelineAssemblyOutput = [], skeletal_mesh_data: None = [], cloth_data: None = [])¶
Bases:
StructBaseMetaHuman Default Assembly Output
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultPipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
beard(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]body_mesh(SkeletalMesh): [Read-Only]cloth_data(Array[MetaHumanOutfitPipelineAssemblyOutput]): [Read-Only]eyebrows(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]eyelashes(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]face_mesh(SkeletalMesh): [Read-Only]hair(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]mustache(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]peachfuzz(MetaHumanGroomPipelineAssemblyOutput): [Read-Only]skeletal_mesh_data(Array[MetaHumanSkeletalMeshPipelineAssemblyOutput]): [Read-Only]
- property beard: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]
- property body_mesh: SkeletalMesh¶
[Read-Only]
- Type:
- property eyebrows: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]
- property eyelashes: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]
- property face_mesh: SkeletalMesh¶
[Read-Only]
- Type:
- property hair: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]
- property mustache: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]
- property peachfuzz: MetaHumanGroomPipelineAssemblyOutput¶
[Read-Only]