unreal.MetaHumanCustomizableBodyPart¶
- class unreal.MetaHumanCustomizableBodyPart¶
Bases:
StructBaseMetaHuman Customizable Body Part
C++ Source:
Plugin: MetaHumanSDK
Module: MetaHumanSDKRuntime
File: MetaHumanComponentBase.h
Editor Properties: (see get_editor_property/set_editor_property)
component_name(str): [Read-Write]control_rig_class(type(Class)): [Read-Write] Control rig to run on the body part. Evaluation happens after the base skeleton.control_rig_lod_threshold(int32): [Read-Write] * Max LOD level to evaluate the assigned control rig for the body part. * For example if you have the threshold set to 2, the control rig will be evaluated for LOD 0, 1, and 2. Setting it to -1 will always evaluate it and disable LODing.physics_asset(PhysicsAsset): [Read-Write] Physics asset used for rigid body simulation on the body part. Evaluation happens after the base skeleton.rigid_body_lod_threshold(int32): [Read-Write] * Max LOD level to simulate the rigid bodies of the assigned physics asset. * For example if you have the threshold set to 2, simulation will be enabled for LOD 0, 1, and 2. Setting it to -1 will make it simulate always and disable LODing.