unreal.MetaHumanCustomizableBodyPart

class unreal.MetaHumanCustomizableBodyPart

Bases: StructBase

MetaHuman Customizable Body Part

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKRuntime

  • File: MetaHumanComponentBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_name (str): [Read-Write]

  • control_rig_class (type(Class)): [Read-Write] Control rig to run on the body part. Evaluation happens after the base skeleton.

  • control_rig_lod_threshold (int32): [Read-Write] * Max LOD level to evaluate the assigned control rig for the body part. * For example if you have the threshold set to 2, the control rig will be evaluated for LOD 0, 1, and 2. Setting it to -1 will always evaluate it and disable LODing.

  • physics_asset (PhysicsAsset): [Read-Write] Physics asset used for rigid body simulation on the body part. Evaluation happens after the base skeleton.

  • rigid_body_lod_threshold (int32): [Read-Write] * Max LOD level to simulate the rigid bodies of the assigned physics asset. * For example if you have the threshold set to 2, simulation will be enabled for LOD 0, 1, and 2. Setting it to -1 will make it simulate always and disable LODing.