unreal.MetaHumanCharacterTargetKeyPointCollection¶
- class unreal.MetaHumanCharacterTargetKeyPointCollection(per_mesh_target_key_points: None = {})¶
Bases:
StructBaseMetaHuman Character Target Key Point Collection
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterTargetKeyPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
per_mesh_target_key_points(Map[MetaHumanCharacterTargetMeshKey, MetaHumanCharacterTargetKeyPoints]): [Read-Write]