unreal.MetaHumanCharacterTargetKeyPoints

class unreal.MetaHumanCharacterTargetKeyPoints(character_body_vertex_indexes: None = {}, character_head_vertex_indexes: None = {}, target_body_positions: None = {}, target_head_positions: None = {})

Bases: StructBase

MetaHuman Character Target Key Points

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterTargetKeyPoints.h

Editor Properties: (see get_editor_property/set_editor_property)

  • character_body_vertex_indexes (Map[Name, int32]): [Read-Write]

  • character_head_vertex_indexes (Map[Name, int32]): [Read-Write]

  • target_body_positions (Map[Name, Vector3f]): [Read-Write]

  • target_head_positions (Map[Name, Vector3f]): [Read-Write]

property character_body_vertex_indexes: None

[Read-Write]

Type:

(Map[Name, int32])

property character_head_vertex_indexes: None

[Read-Write]

Type:

(Map[Name, int32])

property target_body_positions: None

[Read-Write]

Type:

(Map[Name, Vector3f])

property target_head_positions: None

[Read-Write]

Type:

(Map[Name, Vector3f])