unreal.MetaHumanCharacterInstanceParameter¶
- class unreal.MetaHumanCharacterInstanceParameter(name: Name = 'None', type: MetaHumanCharacterInstanceParameterType = 0, item_path: MetaHumanPaletteItemPath = [])¶
Bases:
StructBasebrief: Struct that represents a parameter of a particular item in a collection This struct is designed to work in scripting environments and will have functions to get and set values hoisted from UMetaHumanCharacterInstanceParameterBlueprintLibrary Note that calling one of the Set functions automatically update the parameter value for the item it represents in the instance that was used when querying them.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPaletteEditor
File: MetaHumanCollectionBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
item_path(MetaHumanPaletteItemPath): [Read-Only] The item path to locate this parameter in the instancename(Name): [Read-Only] The name of the parametertype(MetaHumanCharacterInstanceParameterType): [Read-Only] The type of the parameter. Can be used to check which of Set/Get functions to call
- get_color() LinearColor or None¶
Get Color
- Returns:
out_value (LinearColor):
- Return type:
LinearColor or None
- property item_path: MetaHumanPaletteItemPath¶
[Read-Only] The item path to locate this parameter in the instance
- Type:
- set_color(value) bool¶
Set Color
- Parameters:
value (LinearColor)
- Return type:
- property type: MetaHumanCharacterInstanceParameterType¶
[Read-Only] The type of the parameter. Can be used to check which of Set/Get functions to call