unreal.MetaHumanCharacterEyeScleraProperties

class unreal.MetaHumanCharacterEyeScleraProperties(rotation: float = 0.0, use_custom_tint: bool = False, tint: LinearColor = Ellipsis, transmission_spread: float = 0.0, transmission_color: LinearColor = Ellipsis, vascularity_intensity: float = 0.0, vascularity_coverage: float = 0.0)

Bases: StructBase

MetaHuman Character Eye Sclera Properties

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterEyes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rotation (float): [Read-Write]

  • tint (LinearColor): [Read-Write]

  • transmission_color (LinearColor): [Read-Write]

  • transmission_spread (float): [Read-Write]

  • use_custom_tint (bool): [Read-Write] If enabled allows the use of a custom sclera tint value. If disabled, the Sclera tint will be calculated based on the Skin Tone

  • vascularity_coverage (float): [Read-Write]

  • vascularity_intensity (float): [Read-Write]

property rotation: float

[Read-Write]

Type:

(float)

property tint: LinearColor

[Read-Write]

Type:

(LinearColor)

property transmission_color: LinearColor

[Read-Write]

Type:

(LinearColor)

property transmission_spread: float

[Read-Write]

Type:

(float)

property use_custom_tint: bool

[Read-Write] If enabled allows the use of a custom sclera tint value. If disabled, the Sclera tint will be calculated based on the Skin Tone

Type:

(bool)

property vascularity_coverage: float

[Read-Write]

Type:

(float)

property vascularity_intensity: float

[Read-Write]

Type:

(float)