unreal.MetaHumanCharacterEyePupilProperties

class unreal.MetaHumanCharacterEyePupilProperties(dilation: float = 0.0, feather: float = 0.0)

Bases: StructBase

MetaHuman Character Eye Pupil Properties

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterEyes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dilation (float): [Read-Write]

  • feather (float): [Read-Write]

property dilation: float

[Read-Write]

Type:

(float)

property feather: float

[Read-Write]

Type:

(float)