unreal.MetaHumanCharacterEyeScleraProperties¶
- class unreal.MetaHumanCharacterEyeScleraProperties(rotation: float = 0.0, use_custom_tint: bool = False, tint: LinearColor = Ellipsis, transmission_spread: float = 0.0, transmission_color: LinearColor = Ellipsis, vascularity_intensity: float = 0.0, vascularity_coverage: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Eye Sclera Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterEyes.h
Editor Properties: (see get_editor_property/set_editor_property)
rotation(float): [Read-Write]tint(LinearColor): [Read-Write]transmission_color(LinearColor): [Read-Write]transmission_spread(float): [Read-Write]use_custom_tint(bool): [Read-Write] If enabled allows the use of a custom sclera tint value. If disabled, the Sclera tint will be calculated based on the Skin Tonevascularity_coverage(float): [Read-Write]vascularity_intensity(float): [Read-Write]
- property tint: LinearColor¶
[Read-Write]
- Type:
- property transmission_color: LinearColor¶
[Read-Write]
- Type: