unreal.MetaHumanCharacterEyePupilProperties¶
- class unreal.MetaHumanCharacterEyePupilProperties(dilation: float = 0.0, feather: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Eye Pupil Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterEyes.h
Editor Properties: (see get_editor_property/set_editor_property)
dilation(float): [Read-Write]feather(float): [Read-Write]