unreal.MetaHumanCalibrationGeneratorConfig¶
- class unreal.MetaHumanCalibrationGeneratorConfig(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectOptions that will used as part of the camera calibration process
C++ Source:
Plugin: MetaHumanCalibrationProcessing
Module: MetaHumanCalibrationGenerator
File: MetaHumanCalibrationGeneratorConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
board_pattern_height(int32): [Read-Write] The height of the chessboard used to record the calibration footage.board_pattern_width(int32): [Read-Write] The width of the chessboard used to record the calibration footage.board_square_size(float): [Read-Write] The square size of the chessboard used to record the calibration footage.
- property board_pattern_height: int¶
[Read-Write] The height of the chessboard used to record the calibration footage.
- Type:
(int32)