unreal.MetaHumanCalibrationGeneratorConfig

class unreal.MetaHumanCalibrationGeneratorConfig(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Options that will used as part of the camera calibration process

C++ Source:

  • Plugin: MetaHumanCalibrationProcessing

  • Module: MetaHumanCalibrationGenerator

  • File: MetaHumanCalibrationGeneratorConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • board_pattern_height (int32): [Read-Write] The height of the chessboard used to record the calibration footage.

  • board_pattern_width (int32): [Read-Write] The width of the chessboard used to record the calibration footage.

  • board_square_size (float): [Read-Write] The square size of the chessboard used to record the calibration footage.

property board_pattern_height: int

[Read-Write] The height of the chessboard used to record the calibration footage.

Type:

(int32)

property board_pattern_width: int

[Read-Write] The width of the chessboard used to record the calibration footage.

Type:

(int32)

property board_square_size: float

[Read-Write] The square size of the chessboard used to record the calibration footage.

Type:

(float)