unreal.MetaHumanAudioLiveLinkSubjectSettings¶
- class unreal.MetaHumanAudioLiveLinkSubjectSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanAudioBaseLiveLinkSubjectSettingsMetaHuman Audio Live Link Subject Settings
C++ Source:
Plugin: MetaHumanLiveLink
Module: MetaHumanLocalLiveLinkSource
File: MetaHumanAudioLiveLinkSubjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write]capture_neutral_frame_countdown(int32): [Read-Write]capture_neutral_head_pose_countdown(int32): [Read-Write]capture_neutral_head_translation_countdown(int32): [Read-Write] deprecated: CaptureNeutralHeadTranslationCountdown is deprecated. Use CaptureNeutralHeadPoseCountdown instead.capture_neutrals_property(int32): [Read-Write]fps(str): [Read-Only] Processing frame rate.frame(str): [Read-Only] Frame number being processed.frame_rate(FrameRate): [Read-Only] Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.interpolation_processor(LiveLinkFrameInterpolationProcessor): [Read-Write] The interpolation processor the subject will use.level(float): [Read-Only] A very simplistic volume indicator to show if audio is being received - it is not a true audio level monitoring tool.lookahead(int32): [Read-Write] The amount of time, in milliseconds, that the audio solver looks ahead into the audio stream to produce the current frame of animation. A larger value will produce higher quality animation but will come at the cost of increased latency.mood(AudioDrivenAnimationMood): [Read-Write]mood_intensity(float): [Read-Write]neutral_frame(Array[float]): [Read-Write]neutral_head_orientation(Rotator): [Read-Write] Head orientationneutral_head_translation(Vector): [Read-Write] Head translationoutbound_name(str): [Read-Write] Name override that will be transmitted to clients instead of the subject name.parameters(MetaHumanRealtimeSmoothingParams): [Read-Write] Smoothingpre_processors(Array[LiveLinkFramePreProcessor]): [Read-Write] List of available preprocessor the subject will use.properties(Array[Name]): [Read-Write] The properties to calibrate.rebroadcast_subject(bool): [Read-Write] If enabled, rebroadcast this subjectremapper(LiveLinkSubjectRemapper): [Read-Write] Remapper used to modify incoming static and frame data for a subject.remove(str): [Read-Only]source(str): [Read-Only] Source that contains the subject.state(str): [Read-Only] The state of the processing.state_led(Color): [Read-Only]subject_name(str): [Read-Only] Name of this subject.timecode(str): [Read-Only]translators(Array[LiveLinkFrameTranslator]): [Read-Write] List of available translator the subject can use.translators_proxy(LiveLinkFrameTranslator): [Read-Write] Proxy property used edit the translators.