unreal.MetaHumanAudioBaseLiveLinkSubjectSettings

class unreal.MetaHumanAudioBaseLiveLinkSubjectSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanLocalLiveLinkSubjectSettings

MetaHuman Audio Base Live Link Subject Settings

C++ Source:

  • Plugin: MetaHumanLiveLink

  • Module: MetaHumanLocalLiveLinkSource

  • File: MetaHumanAudioBaseLiveLinkSubjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write]

  • capture_neutral_frame_countdown (int32): [Read-Write]

  • capture_neutral_head_pose_countdown (int32): [Read-Write]

  • capture_neutral_head_translation_countdown (int32): [Read-Write] deprecated: CaptureNeutralHeadTranslationCountdown is deprecated. Use CaptureNeutralHeadPoseCountdown instead.

  • capture_neutrals_property (int32): [Read-Write]

  • fps (str): [Read-Only] Processing frame rate.

  • frame (str): [Read-Only] Frame number being processed.

  • frame_rate (FrameRate): [Read-Only] Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.

  • interpolation_processor (LiveLinkFrameInterpolationProcessor): [Read-Write] The interpolation processor the subject will use.

  • level (float): [Read-Only] A very simplistic volume indicator to show if audio is being received - it is not a true audio level monitoring tool.

  • lookahead (int32): [Read-Write] The amount of time, in milliseconds, that the audio solver looks ahead into the audio stream to produce the current frame of animation. A larger value will produce higher quality animation but will come at the cost of increased latency.

  • mood (AudioDrivenAnimationMood): [Read-Write]

  • mood_intensity (float): [Read-Write]

  • neutral_frame (Array[float]): [Read-Write]

  • neutral_head_orientation (Rotator): [Read-Write] Head orientation

  • neutral_head_translation (Vector): [Read-Write] Head translation

  • outbound_name (str): [Read-Write] Name override that will be transmitted to clients instead of the subject name.

  • parameters (MetaHumanRealtimeSmoothingParams): [Read-Write] Smoothing

  • pre_processors (Array[LiveLinkFramePreProcessor]): [Read-Write] List of available preprocessor the subject will use.

  • properties (Array[Name]): [Read-Write] The properties to calibrate.

  • rebroadcast_subject (bool): [Read-Write] If enabled, rebroadcast this subject

  • remapper (LiveLinkSubjectRemapper): [Read-Write] Remapper used to modify incoming static and frame data for a subject.

  • remove (str): [Read-Only]

  • source (str): [Read-Only] Source that contains the subject.

  • state (str): [Read-Only] The state of the processing.

  • state_led (Color): [Read-Only]

  • subject_name (str): [Read-Only] Name of this subject.

  • timecode (str): [Read-Only]

  • translators (Array[LiveLinkFrameTranslator]): [Read-Write] List of available translator the subject can use.

  • translators_proxy (LiveLinkFrameTranslator): [Read-Write] Proxy property used edit the translators.

get_lookahead() int32

Get Lookahead

Returns:

out_lookahead (int32):

Return type:

int32

get_mood() AudioDrivenAnimationMood

Get Mood

Returns:

out_mood (AudioDrivenAnimationMood):

Return type:

AudioDrivenAnimationMood

get_mood_intensity() float

Get Mood Intensity

Returns:

out_mood_intensity (float):

Return type:

float

set_lookahead(lookahead) None

Set Lookahead

Parameters:

lookahead (int32)

set_mood(mood) None

Set Mood

Parameters:

mood (AudioDrivenAnimationMood)

set_mood_intensity(mood_intensity) None

Set Mood Intensity

Parameters:

mood_intensity (float)