unreal.MeshCutterCutDistribution

class unreal.MeshCutterCutDistribution

Bases: EnumBase

EMesh Cutter Cut Distribution

C++ Source:

  • Plugin: Fracture

  • Module: FractureEngine

  • File: FractureEngineFracturing.h

GRID: MeshCutterCutDistribution = Ellipsis

Arrange the cutting mesh in a regular grid pattern

Type:

2

SINGLE_CUT: MeshCutterCutDistribution = Ellipsis

Cut only once, at the cutting mesh’s current location in the level

Type:

0

UNIFORM_RANDOM: MeshCutterCutDistribution = Ellipsis

Scatter the cutting mesh in a uniform random distribution around the geometry bounding box

Type:

1