unreal.MeshCutterCutDistribution¶
- class unreal.MeshCutterCutDistribution¶
Bases:
EnumBaseEMesh Cutter Cut Distribution
C++ Source:
Plugin: Fracture
Module: FractureEngine
File: FractureEngineFracturing.h
- GRID: MeshCutterCutDistribution = Ellipsis¶
Arrange the cutting mesh in a regular grid pattern
- Type:
2
- SINGLE_CUT: MeshCutterCutDistribution = Ellipsis¶
Cut only once, at the cutting mesh’s current location in the level
- Type:
0
- UNIFORM_RANDOM: MeshCutterCutDistribution = Ellipsis¶
Scatter the cutting mesh in a uniform random distribution around the geometry bounding box
- Type:
1