unreal.MeshCutterPerCutMeshSelection¶
- class unreal.MeshCutterPerCutMeshSelection¶
Bases:
EnumBaseEMesh Cutter Per Cut Mesh Selection
C++ Source:
Plugin: Fracture
Module: FractureEngine
File: FractureEngineFracturing.h
- ALL: MeshCutterPerCutMeshSelection = Ellipsis¶
Use all cut meshes for every cut
- Type:
0
- RANDOM: MeshCutterPerCutMeshSelection = Ellipsis¶
Choose which cut mesh to use from the mesh array randomly, per cut
- Type:
1
- SEQUENTIAL: MeshCutterPerCutMeshSelection = Ellipsis¶
Choose which cut mesh to use from the mesh array sequentially, starting with the first mesh and cycling through, per cut
- Type:
2