unreal.MediaStream

class unreal.MediaStream(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Media Stream. Provides an agnostic interface between controllers and players.

C++ Source:

  • Plugin: MediaStream

  • Module: MediaStream

  • File: MediaStream.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_player_changed (OnPlayerChanged): [Read-Write]

  • on_source_changed (OnSourceChanged): [Read-Write]

  • player_object (Object): [Read-Only] The player instance is automatically created based on the type of source. Where possible, the player is re-used when opening new media.

  • source (MediaStreamSource): [Read-Write]

property on_player_changed: OnPlayerChanged

[Read-Write]

Type:

(OnPlayerChanged)

property on_source_changed: OnSourceChanged

[Read-Write]

Type:

(OnSourceChanged)

property player_object: Object

[Read-Only] The player instance is automatically created based on the type of source. Where possible, the player is re-used when opening new media.

Type:

(Object)

property source: MediaStreamSource

[Read-Write]

Type:

(MediaStreamSource)