unreal.MediaStreamSource¶
- class unreal.MediaStreamSource(scheme: Name = 'None', path: str = '', object: Object = Ellipsis)¶
Bases:
StructBaseRepresents the source of a Media Stream.
This uses the idea of a “scheme” and “path” to reference an asset. This nomenclature was chosen so that it would be easy to relate url schemes to this system, such as file://path or http://path.
C++ Source:
Plugin: MediaStream
Module: MediaStream
File: MediaStreamSource.h
Editor Properties: (see get_editor_property/set_editor_property)
object(Object): [Read-Write] Source of the Media. Either a UMediaStream, UMediaSource or a UMediaPlaylistpath(str): [Read-Write] Path to the referenced source, such as a file/asset path or a managed source name. A path must be provided to have a valid scheme.scheme(Name): [Read-Write] Used by the handler subsystem to identifer the scheme used. A value of NAME_None identifies a null or invalid source.
- property object: Object¶
[Read-Only] Source of the Media. Either a UMediaStream, UMediaSource or a UMediaPlaylist
- Type:
(Object)