unreal.MediaSoundComponentSpectralData¶
- class unreal.MediaSoundComponentSpectralData(frequency_hz: float = 0.0, magnitude: float = 0.0)¶
Bases:
StructBaseMedia Sound Component Spectral Data
C++ Source:
Module: MediaAssets
File: MediaSoundComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_hz(float): [Read-Write] The frequency hz of the spectrum valuemagnitude(float): [Read-Write] The magnitude of the spectrum at this frequency