unreal.MediaSourceCacheSettings¶
- class unreal.MediaSourceCacheSettings¶
Bases:
StructBaseCache settings to pass to the player.
C++ Source:
Module: MediaAssets
File: MediaSourceOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
override(bool): [Read-Write] Override the default cache settings. Currently only the ImgMedia player supports these settings.time_to_look_ahead(float): [Read-Write] The cache will fill up with frames that are up to this time from the current time. E.g. if this is 0.2, and we are at time index 5 seconds, then we will fill the cache with frames between 5 seconds and 5.2 seconds.