unreal.MediaPlateResource¶
- class unreal.MediaPlateResource¶
Bases:
StructBaseHelper struct to wrap source selection functionality, and enabling the usage of media source properties for places like Remote Control.
This struct allows to choose between Asset, External File, Playlist options. It’s mainly conceived to be used by MediaPlateComponent.
See FMediaPlayerResourceCustomization class for its customization.
C++ Source:
Plugin: MediaPlate
Module: MediaPlate
File: MediaPlateResource.h
Editor Properties: (see get_editor_property/set_editor_property)
external_media(MediaSource): [Read-Write] deprecated: Moved to UMediaPlateComponent::ExternalMediaSourceexternal_media_path(str): [Read-Write] A path pointing to an external media resourcemedia_asset(MediaSource): [Read-Write] Media source coming from MediaSource assetsource_playlist(MediaPlaylist): [Read-Write] User facing Playlist assettype(MediaPlateResourceType): [Read-Write] Media Source Type
- property external_media: MediaSource¶
[Read-Write] deprecated: Moved to UMediaPlateComponent::ExternalMediaSource
- Type: