unreal.MediaMetadataItemBPT¶
- class unreal.MediaMetadataItemBPT(language_code: str = '', mime_type: str = '', string_data: str = '', binary_data: None = [])¶
Bases:
StructBaseMedia Metadata Item BPT
C++ Source:
Module: MediaAssets
File: MediaPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
binary_data(Array[uint8]): [Read-Write]language_code(str): [Read-Write]mime_type(str): [Read-Write]string_data(str): [Read-Write]