unreal.MediaIODevice¶
- class unreal.MediaIODevice¶
Bases:
StructBaseIdentifies a device.
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: MediaIOCoreDefinitions.h
Editor Properties: (see get_editor_property/set_editor_property)
device_identifier(int32): [Read-Write] The device identifier.device_name(Name): [Read-Write] The retail/display name of the Device.