unreal.MediaCaptureDevice¶
- class unreal.MediaCaptureDevice(display_name='', url='')¶
Bases:
unreal.StructBaseInformation about a capture device.
C++ Source:
Module: MediaAssets
File: MediaBlueprintFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(Text): [Read-Write] Display Name: Human readable display name.url(str): [Read-Write] Url: Media URL string for use with media players.