unreal.MaterialSamplerType

class unreal.MaterialSamplerType

Bases: EnumBase

Describes how textures are sampled for materials

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

SAMPLERTYPE_ALPHA: MaterialSamplerType = Ellipsis

2

SAMPLERTYPE_COLOR: MaterialSamplerType = Ellipsis

0

SAMPLERTYPE_DATA: MaterialSamplerType = Ellipsis

8

SAMPLERTYPE_DISTANCE_FIELD_FONT: MaterialSamplerType = Ellipsis

5

SAMPLERTYPE_EXTERNAL: MaterialSamplerType = Ellipsis

9

SAMPLERTYPE_GRAYSCALE: MaterialSamplerType = Ellipsis

1

SAMPLERTYPE_LINEAR_COLOR: MaterialSamplerType = Ellipsis

6

SAMPLERTYPE_LINEAR_GRAYSCALE: MaterialSamplerType = Ellipsis

7

SAMPLERTYPE_MASKS: MaterialSamplerType = Ellipsis

4

SAMPLERTYPE_NORMAL: MaterialSamplerType = Ellipsis

3

SAMPLERTYPE_VIRTUAL_ALPHA: MaterialSamplerType = Ellipsis

12

SAMPLERTYPE_VIRTUAL_COLOR: MaterialSamplerType = Ellipsis

10

SAMPLERTYPE_VIRTUAL_GRAYSCALE: MaterialSamplerType = Ellipsis

11

SAMPLERTYPE_VIRTUAL_LINEAR_COLOR: MaterialSamplerType = Ellipsis

No DistanceFiledFont Virtual

Type:

15

SAMPLERTYPE_VIRTUAL_LINEAR_GRAYSCALE: MaterialSamplerType = Ellipsis

16

SAMPLERTYPE_VIRTUAL_MASKS: MaterialSamplerType = Ellipsis

14

SAMPLERTYPE_VIRTUAL_NORMAL: MaterialSamplerType = Ellipsis

13