unreal.MaterialExpressionTime¶
- class unreal.MaterialExpressionTime(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Time
C++ Source:
Module: Engine
File: MaterialExpressionTime.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).ignore_pause(bool): [Read-Write] This time continues advancing regardless of whether the game is paused.material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]override_period(bool): [Read-Write] Enables or disables the Period value.period(float): [Read-Write] Period at which to wrap around time