unreal.MaterialExpressionTransform¶
- class unreal.MaterialExpressionTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Transform
C++ Source:
Module: Engine
File: MaterialExpressionTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]transform_source_type(MaterialVectorCoordTransformSource): [Read-Write] Source coordinate space of the FVectortransform_type(MaterialVectorCoordTransform): [Read-Write] Destination coordinate space of the FVector