unreal.MaterialExpressionTextureCoordinate¶
- class unreal.MaterialExpressionTextureCoordinate(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Texture Coordinate
C++ Source:
Module: Engine
File: MaterialExpressionTextureCoordinate.h
Editor Properties: (see get_editor_property/set_editor_property)
coordinate_index(int32): [Read-Write] Texture coordinate indexdesc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]u_tiling(float): [Read-Write] Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.un_mirror_u(bool): [Read-Write] Would like to unmirror U or V - if the texture is mirrored and if you would like to undo mirroring for this texture sample, use this to unmirrorun_mirror_v(bool): [Read-Write]v_tiling(float): [Read-Write] Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.