unreal.MaterialExpressionTextureObject¶
- class unreal.MaterialExpressionTextureObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionTextureBaseMaterial Expression Texture Object
C++ Source:
Module: Engine
File: MaterialExpressionTextureObject.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).is_default_meshpaint_texture(bool): [Read-Write] Is default selected texture when using mesh paint mode texture paintingmaterial_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]sampler_type(MaterialSamplerType): [Read-Write]texture(Texture): [Read-Write]