unreal.MaterialCacheLayer

class unreal.MaterialCacheLayer

Bases: StructBase

Material Cache Layer

C++ Source:

  • Module: Engine

  • File: MaterialCacheAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (Array[MaterialCacheAttribute]): [Read-Only] All contained attributes

  • compressed_format (PixelFormat): [Read-Only] The compressed (stored) format

  • identity (MaterialCacheAttributeIdentity): [Read-Only] Optional, attribute identity

  • is_srgb (bool): [Read-Only] Is this layer stored in SRGB?

  • render_format (PixelFormat): [Read-Only] The intermediate (transient) render format