unreal.MaterialAggregateAttribute

class unreal.MaterialAggregateAttribute

Bases: StructBase

Represents a single attribute within a material aggregate.

C++ Source:

  • Module: Engine

  • File: MaterialAggregate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aggregate (MaterialAggregate): [Read-Write] The nested aggregate reference, used only if TypeKind is Aggregate.

  • default_value (Vector4f): [Read-Write] This attribute default value, assigned when the parent aggregate is constructed without an assignment to this attribute.

  • name (Name): [Read-Write] The name of the attribute.

  • type (MaterialAggregateAttributeType): [Read-Write] The type of the attribute.