unreal.MaterialAggregateAttribute¶
- class unreal.MaterialAggregateAttribute¶
Bases:
StructBaseRepresents a single attribute within a material aggregate.
C++ Source:
Module: Engine
File: MaterialAggregate.h
Editor Properties: (see get_editor_property/set_editor_property)
aggregate(MaterialAggregate): [Read-Write] The nested aggregate reference, used only if TypeKind is Aggregate.default_value(Vector4f): [Read-Write] This attribute default value, assigned when the parent aggregate is constructed without an assignment to this attribute.name(Name): [Read-Write] The name of the attribute.type(MaterialAggregateAttributeType): [Read-Write] The type of the attribute.